ITEM / BDE90A5F INSTANT DIGITAL DELIVERY

Advanced Money Laundering with XP and Warehouse.

Players level up to unlock a warehouse and wash bigger amounts

PREVIEWS / 02

See it running

Screenshots and video of the script in an actual server, not mockups. Have a look here, then order from the panel on the right.

Gallery02 FILES
$15.00 Advanced Money Laundering with XP and Warehouse
DESCRIPTION / 03

Straight from the creator.

Everything below is the creator's own published description — features, requirements and setup notes, exactly as they wrote them.

Description 01

A money wash script for ESX, QBCore and QBox that turns cleaning dirty money into something players actually grind for. Two methods to wash dirty cash, a built-in XP and leveling system, and a warehouse that opens up once players rank high enough.

The short version

  • Works out of the box on ESX, QBCore and QBox, with an open source bridge to adapt it to any framework
  • Over 600+ lines of configuration
  • Built-in, fully customizable experience and leveling system
  • Two methods to clean dirty money
  • Handles all types of dirty money: black_money, markedbills, with or without metadata
  • Dedicated server-side logs file for Discord webhook integration

Compatibility

Supports ESX, QBCore and QBox by default, and the included open source bridge makes it adaptable to any framework with some technical know-how. Targeting works with ox_target, qb-target and qtarget, or you can drop targeting and use TextUI for every interaction instead. The code for targeting, TextUI, progress bars and more is open source, so you can match it to your specific setup.

Leveling system

The XP system rewards players for sticking with it, and you control every part of it. Set how much XP each level gives, the tax rate applied at each level, the negotiation success and rejection chances, and which level unlocks warehouse access. Add or remove levels as you want.

Negotiations

Toggle on the negotiation feature and players can bargain with the ped for a higher payout on their dirty money. Every level carries its own negotiation chance, so the further a player climbs, the better their odds of the ped saying yes.

Warehouse

Once players unlock warehouse access they can launder larger amounts far more efficiently. Set the minimum and maximum limits, and control how long a wash takes. It can run for hours or even days, and progress saves across restarts and logouts. Require players to buy a key or leave it open, and gate access behind a level or a key alone.

Vehicle rentals

Starting a contract hands the player a vehicle by default. Pick a fixed model or have the script choose randomly from a list, charge a deposit to collect the vehicle, and decide how much of that deposit comes back on return. You can also disable the whole feature.

Phone integration

Default support for qb-phone, qs-smartphone, qs-smartphonepro, npwd, lb-phone, gksphone and yseries. Using something else? Set it to 'custom' and wire in your exports through the open source functions, or skip the phone entirely and use the default alert dialog.

Plug and play

Ships with 75+ preconfigured locations, 75+ ped models, 7 phone systems, 7 dispatch systems, 6 notification scripts, 7 fuel systems and 8 vehicle key scripts, all ready to go. Anything not on the list is straightforward to add yourself.

BEFORE YOU INSTALL / 06

A minute of reading saves a broken city.

Advanced Money Laundering with XP and Warehouse is listed at FiveM Tebex Store and tagged for esx, qbcore, qbox. Use the description, previews and stated requirements to judge whether it fits the stack you're actually running.

Before you buy, confirm the exact framework version, any inventory or target dependencies, and what the license lets you do with the files. Then back up your database and test on a dev server before anything reaches your live city.

FRAMEWORK MATCHEDDEPENDENCIES CHECKEDLICENSE READTESTED ON DEV