Free DRC House Robbery, NoPixel Style
Powder reveals the laser grid before you crack the safe
Keno, Moneyball and three scratch-offs bought at lottery stations
Screenshots and video of the script in an actual server, not mockups. Have a look here, then order from the panel on the right.
Everything below is the creator's own published description — features, requirements and setup notes, exactly as they wrote them.
A lottery system for FiveM with real games players actually sit down and play. It ships with Keno, Moneyball, and three scratch-off tickets, all bought through lottery stations you place around the map.
Every ticket is an item. Players fill in their own numbers on Keno and Moneyball, hold the ticket, and hear a win sound when they redeem a winner. They can also pull up past and current draws for both games.
Each station is a configurable store. You decide what it sells and where the money goes. Every purchase a player makes can be split into society and business accounts straight from the store config.
Odds for all games live in each game's config, so you set how often tickets pay out instead of taking a fixed house number.
The bridge is editable, so you can port it to other frameworks or inventories even on the escrowed build.
ESX: ox_inventory, Quasar Inventory
QBCore: qb-inventory (or anything using QBCore inventory methods), ox_inventory, Quasar Inventory
ensure pickle_lottery after ox_lib._INSTALL folder.Pickle's Lottery System: Keno, Moneyball & Scratch-offs is listed at FiveM Tebex Store and tagged for esx, qbcore, qbox. Use the description, previews and stated requirements to judge whether it fits the stack you're actually running.
Before you buy, confirm the exact framework version, any inventory or target dependencies, and what the license lets you do with the files. Then back up your database and test on a dev server before anything reaches your live city.