Free DRC House Robbery, NoPixel Style
Powder reveals the laser grid before you crack the safe
Drop inventory items as real props and haul them in any trunk
Screenshots and video of the script in an actual server, not mockups. Have a look here, then order from the panel on the right.
Everything below is the creator's own published description — features, requirements and setup notes, exactly as they wrote them.
This script lets players place any inventory item as a physical object in the world. Instead of drugs sitting invisible inside an inventory, they can sit openly in the back of a player's pickup truck for every cop on patrol to spot. You define the model per item, and every item can now be placed and transported in its 3D form, not just dropped or given.
The script ships with its own placement menu on F4 by default. If you want, you can also add a "Place" option straight into your inventory system, but that is optional.
Items placed on the ground are saved to the database. They stay exactly where they were left and respawn after a server restart.
You can load placed items into any vehicle's trunk. A custom algorithm predicts the trunk dimensions so placement stays abuse-free on any vehicle. Picture moving a large stash of drugs or weapons across the map in an SUV, and a police stop that might or might not reveal what is through the windows. Items stay attached to the vehicle while it drives, and they fall out when the vehicle flips.
The entire placement logic runs server side, so it is not exploitable from the client. Items are synchronised between players in real time, and placement stays smooth and clean.
When you run ox_inventory, you can pair the script with any framework you like. It also unlocks extra behaviour:
With qb-inventory, item metadata is saved as well.
All framework and dependency code is always editable, so it adapts easily to custom inventory solutions.
Placeable and Throwable Items by KuzQuality is listed at FiveM Tebex Store and tagged for esx, qbcore, qbox. Use the description, previews and stated requirements to judge whether it fits the stack you're actually running.
Before you buy, confirm the exact framework version, any inventory or target dependencies, and what the license lets you do with the files. Then back up your database and test on a dev server before anything reaches your live city.