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Player-Owned Businesses with Trading.

Player-owned businesses built in-game with a full trading economy

PREVIEWS / 02

See it running

Screenshots and video of the script in an actual server, not mockups. Have a look here, then order from the panel on the right.

Gallery02 FILES
$8.00 Player-Owned Businesses with Trading
DESCRIPTION / 03

Straight from the creator.

Everything below is the creator's own published description — features, requirements and setup notes, exactly as they wrote them.

Description 01

Player-Owned Businesses with Trading System

This resource lets your players create, own, and manage businesses fully in-game. No hard-coded stores, no restart to add a shop. A player sets one up while the server is live.

What sets it apart from other business scripts is the fully-integrated player economy. A business here is more than a spot to buy an item. Owners craft, stock, trade, and hire, and the money moves between players.

Features

  • Player ownable and rentable businesses, created entirely in-game.
  • Persistent locations for both stores and placed-down markets.
  • Placeable Markets: run a vending business instead of setting up at a fixed location.
  • Metadata item selling: sell unique and used items, which also blocks the well-known "repair glitch" that plagues other business resources.
  • Trade listings, posted per business by the owner or by roles the owner allows.
  • Custom employee and role framework: build your own ranks and permissions inside each business.
  • Zone types that decide what a business can craft and buy from its supply stores, all set in config.
  • Supplies Store stocked with different items per zone type, restrictable to certain zones.
  • Furniture placeable by admins and owners per business.
  • Storage for keeping items and parts safe.
  • Crafting with different item opportunities depending on the business zone.
  • Sales Data: check daily and recent sales from the management menu.
  • Currencies: accept dirty money for transactions based on each zone's settings.
  • And more.

Requirements

  • ESX (1.1+), QBox, or QB. You can also code your own bridge for another framework, since the bridge is fully accessible.
  • Ox Lib (required, works anywhere).

Metadata Support

Metadata reading and saving is currently supported for:

  • Ox Inventory
  • Quasar Inventory
  • Any inventory using QBCore's inventory functions (lj-inventory, qb-inventory, for example).

Installation

  • Install the SQL and Items from the "INSTALL" folder.
  • ensure pickle_businesses.
  • Pick a target option in the config if your server uses a target resource.
  • Restart the server.
BEFORE YOU INSTALL / 06

A minute of reading saves a broken city.

Player-Owned Businesses with Trading is listed at FiveM Tebex Store and tagged for esx, qbcore, qbox. Use the description, previews and stated requirements to judge whether it fits the stack you're actually running.

Before you buy, confirm the exact framework version, any inventory or target dependencies, and what the license lets you do with the files. Then back up your database and test on a dev server before anything reaches your live city.

FRAMEWORK MATCHEDDEPENDENCIES CHECKEDLICENSE READTESTED ON DEV