Full Vineyard Winemaking Job
Blend two grape types into premium wine for bigger delivery payouts
Creatord3MBA Store on FiveM Tebex Store
d3MBA Store makes roleplay job and economy scripts for FiveM, tested on ESX, QBCore and Qbox. The current lineup is small and focused: a free cocaine script, a full vineyard job, and a slaughterhouse processing job. Each one is built around a hands-on gather and process loop rather than a single "press E to earn" prop.
Open any script for the current price, framework compatibility, dependencies and the creator's own requirements.
3 SCRIPTS
Blend two grape types into premium wine for bigger delivery payouts
Take a cow from the pasture to eight graded cuts
Overcook the microwave mini-game and your cocaine brick explodes
d3MBA Store is a FiveM creator with a tight catalog of three scripts, and every one of them is a job or a drug loop. The FREE Cocaine Script, the Full Vineyard Job Script and the Real Processing Slaughter House Job Script all share the same idea: give players a location, a set of steps, and a payout at the end, so time on the job actually feels like work instead of standing at one marker.
If you run a roleplay server and you are tired of jobs that boil down to a single prop and a paycheck, this is the kind of catalog worth a look. The scripts lean into multi-stage processing, which is what keeps players moving around a map and interacting with each other instead of AFK farming in one spot.
The through-line here is the processing job. The vineyard script gives you a full grape-to-product chain, so players plant or harvest, move the crop, and process it into something sellable. The slaughterhouse job does the same thing with meat: bring in the animal, run it through the processing steps, and sell the output. The name says "real processing" for a reason, the loop is the point.
The cocaine script is the drug-side entry in the catalog, and it is free, which makes it an easy way to test d3MBA's coding style before you buy one of the paid jobs. Drug scripts are the most common request on any serious RP server, so having a free one that shares the same author as the paid jobs is a smart way to try before you commit.
Across the three, the pattern is clear. These are not HUD packs or map props. They are self-contained job loops meant to give a server owner a new legal or illegal way for players to earn, with the gathering and processing steps that make the money feel earned.
The scripts target the three frameworks that cover most of the FiveM roleplay scene: ESX, QBCore and Qbox. If your server runs one of those, you are in the supported set, which matters because a vineyard or slaughterhouse job hooks into your inventory and your economy and needs to speak the same framework as the rest of your resources.
Because the jobs are inventory-driven, plan on the usual setup work: adding the crop, meat and drug items to your shared items, setting job grades if a script uses them, and placing the processing zones where you want them on the map. Read the config before you go live and set your payouts to match your server's economy, since a fresh economy and a heavily inflated one need very different sell prices on a processing job.
Standard FiveM install applies. Drop the resource into your resources folder, add the ensure line to your server.cfg, load any provided SQL, and register the items. Test on a local or dev server first so you can tune the loop and the prices before players get their hands on it.
The catalog is small and honest about what it is. You are getting job and drug loops, not a bundle padded with filler, so it is easy to see exactly what each script does before you spend anything. The free cocaine script lets you judge the code quality yourself, which is the best kind of proof a creator can offer.
Buying here means you get a clean product page for d3MBA Store with the framework support listed up front, so you know before checkout whether a script fits your ESX, QBCore or Qbox build. If you want a processing job that gives players real steps to work through, or a drug script to slot into your criminal economy, this catalog is built around exactly that.
Start with the free script, see how it runs on your server, then add the vineyard or slaughterhouse job if the style fits how you want your economy to play.
Answers specific to this creator and how their scripts work.
The scripts target ESX, QBCore and Qbox, which covers most FiveM roleplay servers. Check the individual product page to confirm which framework versions a specific job supports. Because the jobs are inventory-driven, they need to match the framework your inventory and economy already run on.
The catalog is focused on job and drug loops. Right now that means a full vineyard job, a slaughterhouse processing job, and a free cocaine script. Each one is built around a gather-and-process loop rather than a single earn marker.
Yes. The FREE Cocaine Script is free to download, so you can test d3MBA's code and style before buying a paid job. It is a good way to see how the drug loop runs on your own server.
It follows the standard FiveM process. Drop the resource into your resources folder, add the ensure line to server.cfg, load any provided SQL, and register the crop, meat or drug items in your shared items. Set the job's payouts and zones in the config before you go live.
They are processing jobs, so the payout scales with how many steps players complete. Open the config and tune the sell prices to match your economy. A new server and an inflated one need very different numbers on the same job.
The listed compatibility is ESX, QBCore and Qbox. Any inventory support beyond that will be stated on the individual product page, so check there before you buy. If you rely on a specific inventory, confirm it is named before purchase.
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