JG Dealerships v2: Player-Owned Car Showrooms
Build and run player-owned car dealerships edited entirely in-game
CreatorJG Scripts on FiveM Tebex Store
JG Scripts covers the parts of a FiveM server that revolve around cars: where players park them, where they buy them, and where they get them fixed and tuned. The catalog is small and focused, three resources that all run on ESX, QBCore and Qbox. If your server has a working economy and you want the vehicle loop to feel deep, this is the creator to check.
Open any script for the current price, framework compatibility, dependencies and the creator's own requirements.
3 SCRIPTS
Build and run player-owned car dealerships edited entirely in-game
Adjust camber and tracking per wheel, fully synced and garage-saved
Walk into a physical garage, look over your cars, drive one out
JG Scripts makes vehicle resources for FiveM, and the catalog stays tight around one idea: everything a player does with a car after they spawn in. Right now that is three products, an advanced garage system, a player-owned dealership script, and a mechanic job built around real tuning tools. Each one runs on ESX, QBCore and Qbox, so you are not locked to a single framework to use them.
The appeal here is depth over breadth. Instead of shipping fifty half-finished scripts, JG puts the work into the handful that matter for the vehicle economy. That shows in the version numbers. Advanced Garages is on v3 and Dealerships is on v2, which means these resources have been iterated on across live servers rather than published once and abandoned.
The JG Advanced Mechanic Script is the one people notice first. It ships with a dyno for reading and tuning engine performance, stance adjustment so players can dial in ride height and camber, and working lifts in the shop. That turns a mechanic job from a repair menu into an actual bay where cars come in, get put on a lift, and leave modified. It is the kind of resource that gives a mechanic role something to do all shift instead of clicking one prompt.
JG Advanced Garages v3 handles storage and retrieval, the backbone every server needs. This is the script your players touch every single session, so the fact that it is on its third major version matters. A garage script that has been rewritten twice tends to have the edge cases sorted: shared garages, impound handling, vehicle state saving, the small things that break immersion when they go wrong.
JG Dealerships v2 brings player-owned showrooms. This is not a static NPC that sells cars at a fixed price. Players can own the showroom, stock it, and run it as a business, which plugs the dealership straight into your server economy. Pair it with the garage and the mechanic and you have a full pipeline: buy the car at a player dealership, park it in your garage, take it to a player mechanic for a dyno tune. That loop is why buying the three together makes sense.
The style across all three is systems that feed each other rather than one-off gimmicks. JG is clearly building for servers that already have money and jobs working and want the car side to carry real weight.
Every JG resource listed supports ESX, QBCore and Qbox. Qbox support is worth calling out, since plenty of older vehicle scripts never got updated for it and Qbox servers are left patching things by hand. Here you get it in the box.
Because these are core gameplay systems, expect them to touch your database for vehicle ownership, garage assignments and dealership stock. Read each product page for its exact dependency list before you install, since a mechanic script with tuning and a dealership with player ownership will have their own requirements. Standard FiveM install applies: drop the resource in, add it to your server.cfg, run any SQL the product ships, and set your config. If you run a mixed setup, confirm the framework version each script targets so the vehicle data lines up with what your other resources expect.
JG Scripts is a good fit if you want the vehicle economy on your server to feel like a real loop instead of three disconnected menus. The garage, dealership and mechanic are designed to sit next to each other, so a car a player buys can be stored, driven, and tuned inside the same ecosystem. That is hard to fake by stitching together scripts from three different creators.
The iterated version numbers are the other reason. Advanced Garages v3 and Dealerships v2 are not first drafts, they are resources that have survived contact with live servers and come back improved. For something as load-bearing as a garage, that history is worth paying for.
Browse the JG collection here to see the current versions, framework notes and feature lists for each product, then grab the ones that fill the gaps in your server's car gameplay.
Answers specific to this creator and how their scripts work.
Every JG resource in the catalog supports ESX, QBCore and Qbox. Qbox support is included in the box, which is useful since many older vehicle scripts never got updated for it. Check each product page for the exact framework version it targets.
It ships with a dyno for tuning engine performance, stance adjustment for ride height and camber, and working lifts in the shop. That turns the mechanic job into a real workflow where cars go on a lift and leave modified. It gives a mechanic role something to do across a full shift.
Dealerships v2 uses player-owned showrooms instead of a fixed-price NPC. Players can own the showroom, stock it and run it as a business. That plugs the dealership straight into your server economy rather than sitting outside it.
Yes, they are built to feed into each other. A player can buy a car at a player-owned dealership, store it in the garage, and take it to a player mechanic for a dyno tune. Buying the set gives you a full vehicle loop instead of three disconnected systems.
Advanced Garages is on v3, meaning it has been rewritten and iterated across live servers. A garage script is something your players touch every session, so the edge cases like impound handling, shared garages and vehicle state saving tend to be sorted in a mature version.
The catalog currently has three resources: Advanced Garages v3, Dealerships v2, and the Advanced Mechanic Script. It is a focused lineup aimed at the vehicle side of a roleplay server rather than a large mixed store.
These are core gameplay systems that touch your database for vehicle ownership, garage data and dealership stock, so read each product page for its dependency list first. Standard FiveM install applies: add the resource to server.cfg, run any SQL it ships, and set your config. Confirm the framework version if you run a mixed setup.
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