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Smash N Grab 2.0: NPC Vehicle Looting.

Loot random NPC vehicles with synced, class-based loot tables

PREVIEWS / 02

See it running

Screenshots and video of the script in an actual server, not mockups. Have a look here, then order from the panel on the right.

Gallery08 FILES
$9.99 Smash N Grab 2.0: NPC Vehicle Looting
DESCRIPTION / 03

Straight from the creator.

Everything below is the creator's own published description — features, requirements and setup notes, exactly as they wrote them.

Description 01

Smash N Grab 2.0

Smash N Grab 2.0 lets your players break into random NPC vehicles and take what spawns inside. Loot appears in the seats, and you decide the odds it shows up along with the item types and models that can appear. Want more variety? Set custom loot per vehicle class, per model, and even per in-game location.

What it does

  • Works on all NPC vehicles, and all vehicles in general
  • Loot spawns in different seats
  • Different loot models linked to different loot tables
  • Rewards players with items, money, or both
  • Openable and lootable items
  • Bigger crates can spawn in moving vehicles like pickup-trucks
  • Set a minimum police count online before loot will spawn
  • NPCs alert the police, or fight the player if the vehicle is theirs
  • Built-in minigames
  • Smooth smash and grab flow

Configuration

Change the odds, the loot, and the models of the loot. You can be as loose or as precise as you want, from a global loot table down to specific vehicle classes, models, and locations.

Dispatch

There's an optional built-in dispatch system, plus support for cd-dispatch, core-dispatch, and ps-dispatch. Police dispatch integration runs through kq_link.

Optimization

The script does not spawn any networked entities, so it never eats into the networked entity limit. All loot is still synchronised by the script, so every player sees the same loot in the same vehicle.

Compatibility

  • STANDALONE
  • ESX
  • QBCORE
  • QBOX
  • VRP

This resource runs on every server, including ESX, QBCore, QBox, VRP, and servers with no framework at all. It also supports 3d text, target, interact, and similar systems.

KQ_LINK required. kq_link is our fully open-source layer that connects resources to any framework or dependency you run, such as inventories, notifications, or dispatch systems.

BEFORE YOU INSTALL / 06

A minute of reading saves a broken city.

Smash N Grab 2.0: NPC Vehicle Looting is listed at FiveM Tebex Store and tagged for esx, qbcore, qbox. Use the description, previews and stated requirements to judge whether it fits the stack you're actually running.

Before you buy, confirm the exact framework version, any inventory or target dependencies, and what the license lets you do with the files. Then back up your database and test on a dev server before anything reaches your live city.

FRAMEWORK MATCHEDDEPENDENCIES CHECKEDLICENSE READTESTED ON DEV