ITEM / E694B3E2 INSTANT DIGITAL DELIVERY

Pickle's Police Job With In-Game Department Creator.

Build and run every department from a computer terminal, no framework jobs

PREVIEWS / 02

See it running

Screenshots and video of the script in an actual server, not mockups. Have a look here, then order from the panel on the right.

Gallery02 FILES
$19.99 Pickle's Police Job With In-Game Department Creator
DESCRIPTION / 03

Straight from the creator.

Everything below is the creator's own published description — features, requirements and setup notes, exactly as they wrote them.

Description 01

Pickle's Police Job with In-Game Creator

The first police job where you build departments in-game instead of editing framework jobs and wiring up compatibility. Create, manage, and run multiple departments live. Every department can share one framework job or use different ones, and the resource pulls its own department data either way.

Grapplers, stab sticks, a built-in evidence camera, and a full cases system come with it. This is the most complete police job you'll find on the platform.

Build Departments In-Game

  • Add, edit, and remove locations for armories, garages, computer terminals, front desks, and lockers.
  • Set each department's logo, title, and leader (Chief of Police).
  • The chief can lock armories and garages behind permissions and ranks, for example Rifle Certified or Air Certified.

Front Desk

  • Apply for a department.
  • Clock on and off duty at the desk.
  • View recent duty logs for the officer using it.

Computer Terminal: Roster

  • Add, manage, and remove ranks, members, and permissions.
  • Permissions assign officer certifications like Rifle Certified or Air Certified, and they drive armory and garage access.
  • Organize ranks however you want with no framework ties beyond a grade number (0-4, editable per framework job in config.lua).
  • Run every department as "police" in QB or ESX. The resource handles department data, so you don't add a custom job for each one.
  • Clocking off doesn't need the framework job set. It sets you to unemployed automatically.

Computer Terminal: Cases and Files

  • Add, edit, and remove cases and their evidence.
  • Import evidence reports collected in the world.
  • Write summaries in a modern text editor that supports embedded images, video, and text.

Evidence

  • Collect evidence with the Evidence Camera. Scan bullets, blood, and vehicles, take photos, and save it all into a report you can import into a case.
  • BAC, GSR, fingerprint, and blood testing output as evidence reports too, so you can prove a reading at a later date with no clipping software.
  • Reconstruct scenes by printing a case and enabling Reconstruct Scene mode. The whole case's evidence is outlined in the world for you to piece together.

Police Tools

  • Grappler, stab sticks, object placer, NVG and thermal goggles, snakecams, and shields.

Credits

  • NukePUG for helping create the stab-stick prop and grappler rope.
  • RogueThunder for creating and giving permission to use their grappler model.
  • Envi Scripts for adding exports in envi-addictions to support police jobs.

Requirements

  • ESX (1.1+), QBox, or QB. The bridge is open for you to build or edit framework integration.
  • Ox Lib (required, works anywhere).
  • Optional for evidence: any metadata-supported inventory such as ox_inventory or qb-inventory.

Installation

Follow the steps in the docs. Setup is quick.

BEFORE YOU INSTALL / 06

A minute of reading saves a broken city.

Pickle's Police Job With In-Game Department Creator is listed at FiveM Tebex Store and tagged for esx, qbcore, qbox. Use the description, previews and stated requirements to judge whether it fits the stack you're actually running.

Before you buy, confirm the exact framework version, any inventory or target dependencies, and what the license lets you do with the files. Then back up your database and test on a dev server before anything reaches your live city.

FRAMEWORK MATCHEDDEPENDENCIES CHECKEDLICENSE READTESTED ON DEV